This is all pretty much in-line with what I’ve seen with the only other major DirectX 12 release in my games collection: Hitman. With DirectX 12, this stays closer to the 40s. It’s a similar story with the strategic overview map, which would often plunge into the 30s during later stages of a campaign. Battles that were hovering around mid-40s to upper 50s with my custom settings (mostly High with a bit of Ultra and AA set to FXAA) are now largely holding 60 or above, with occasional dips into the 50s. That’s consistent with what I’ve observed out in the ‘real’ game too. One thing that’s always consistent about this benchmark: it’s very brown. You’re looking at an additional 9-12 FPS on average, with the highest gains made towards the High-Ultra end of the preset spectrum. That all declared, these basic results are pretty encouraging for DirectX 12-capable machines. I didn’t run all the benchmarks multiple times to account for differentials in how the benchmark plays out (though repeating the Ultra one a few times it always seemed to be within 0.5 in terms of accuracy, so I doubt the numbers would radically change). I want to stress, in case it wasn’t obvious, that this isn’t super scientific. Nonetheless, they provide pretty decent points of comparison for DX11 and DX12. Worth noting here that the game’s presets are a bit on the odd side unit texture quality remains set to ‘ultra’ no matter what you choose, and the Ultra preset itself does not ‘max’ everything out (anti-aliasing, for example, can still go much higher). These numbers are all at a resolution of 1920×1080. Gork and Mork embrace the idea of an eternal benchmark battle.įor benchmarking purposes, I ran the in-game tool for each of Total War: Warhammer’s graphics presets on both DirectX 11 and DirectX 12.